Post by ST Joe on Sept 25, 2010 2:04:30 GMT -8
I was going to add this under random thoughts, but it seemed to justify its own thread.
As you have no doubt noticed, we have chosen to situate this game in a fictitious place called The City. Yes, technically the game is in Sunnydale, but the concepts apply across the board, so this thread is called The City.
The basic underlying reason for picking a fictitious location, rather than selecting a known city, was that we wanted to avoid conflicts with white wolf canon, and that the real world settings could be a distraction.
Thus, The City was conceived as a place without precisely defined geography. Sunnydale, we know borders on the city, but we don't know where. Other suburbs are present but we don't know how they intersect. The City therefore remains a place that is unique to each of the players. We have some consensual touchstones, but by and large each of you is free to view the city as you imagine it.
I found this rather liberating-The City is yours to imagine: in climate, architecture, mood, lighting...whatever. You want your haven in Sunnydale to be in an abandoned Circuit City store in a strip mall? Fine..its there. Or maybe you want a top floor condo in a riverfront high rise? Its there. Is Sunnydale suburbia? Sure. Is it an old warehouse district undergoing urban renewal, with an oddly ironic name? Fine. The City is what you want it to be-sometimes our visions will intersect- but mostly each of us will imagine The City somewhat differently. This is one of my favorite things about role-playing away from the computer..we are each working with different visions of the same whole.
Time Frame: ten minutes into the future. Things in the City are just slightly different. Fashions for example, might be the same familiar brands, or something radically new. Computers might be more like I pads than Lap tops, and electric cars might be more popular.
World of Darkness. Of course it is the WoD, and that means things are darker, edgier, and bleaker. Things do not quite match up between out characters worlds and our world.
As you have no doubt noticed, we have chosen to situate this game in a fictitious place called The City. Yes, technically the game is in Sunnydale, but the concepts apply across the board, so this thread is called The City.
The basic underlying reason for picking a fictitious location, rather than selecting a known city, was that we wanted to avoid conflicts with white wolf canon, and that the real world settings could be a distraction.
Thus, The City was conceived as a place without precisely defined geography. Sunnydale, we know borders on the city, but we don't know where. Other suburbs are present but we don't know how they intersect. The City therefore remains a place that is unique to each of the players. We have some consensual touchstones, but by and large each of you is free to view the city as you imagine it.
I found this rather liberating-The City is yours to imagine: in climate, architecture, mood, lighting...whatever. You want your haven in Sunnydale to be in an abandoned Circuit City store in a strip mall? Fine..its there. Or maybe you want a top floor condo in a riverfront high rise? Its there. Is Sunnydale suburbia? Sure. Is it an old warehouse district undergoing urban renewal, with an oddly ironic name? Fine. The City is what you want it to be-sometimes our visions will intersect- but mostly each of us will imagine The City somewhat differently. This is one of my favorite things about role-playing away from the computer..we are each working with different visions of the same whole.
Time Frame: ten minutes into the future. Things in the City are just slightly different. Fashions for example, might be the same familiar brands, or something radically new. Computers might be more like I pads than Lap tops, and electric cars might be more popular.
World of Darkness. Of course it is the WoD, and that means things are darker, edgier, and bleaker. Things do not quite match up between out characters worlds and our world.